----------------- Version 4 December 18, 2014 ----------------- GAMEPLAY: -ADDED: Radical control change. Possible actions now displayed above player; Z/Enter to execute, X/Space to toggle between options. -ADDED: Additional controls. H to hide actions, more alternative buttons. -ADDED: New item: Goad (pushes sheep around) -ADDED: Simple lighting effect highlights your initial position. -CHANGED: Items can now only be used on adjacent tiles when this makes sense (so no more digging on tiles you're not standing on). -CHANGED: Grass Seeds can now be used 5 times. -CHANGED: Meat has been buffed, reducing hunger twice as much. -CHANGED: Hammer is now crafted with stone instead of metal. -CHANGED: Scythe can now kill sheep. TECHNICAL: -ADDED: Script: New script type, 'spawn' -ADDED: Script: New condition, 'notdirectional' -ADDED: New default property, 'multiuse' -FIXED: Script: Branch conditions can now fail (in addition to being able to jump), as documented ----------------- Version 3 December 12, 2014 ----------------- GAMEPLAY: -ADDED: Music! -CHANGED: Complete revision of all sound effects. -CHANGED: You now start with two sheep. -CHANGED: Sheep now reproduce more slowly. -CHANGED: Yearly difficulty increase greatly reduced. -CHANGED: Fires now last 50 turns (was 10). -CHANGED: Turning grass into dirt with the shovel no longer spawns Grass Seeds. -CHANGED: Wooden Floors now produced with Blocks of Wood (was Planks). -CHANGED: Wooden Walls now produced with Wooden Floors (was Blocks of Wood). -CHANGED: Roasted Fish, Roasted Meat and Roasted Seed are no longer destroyed by Fire. (What was I thinking?) -CHANGED: Slightly decreased raw food decay time, significantly increased non-raw food decay time. -CHANGED: Food other than raw meat and seeds no longer decays on Wooden Floors. -CHANGED: Unharvested tomatoes (the crop, not the item) now decay. Rapidly. -FIXED: Tomato Seed now decays slowly on Wooden Floors. TECHNICAL: -ADDED: Script: New condition, 'helditemis' -ADDED: Script: New condition, 'helditemisnot' ----------------- Version 2 December 9, 2014 ----------------- GAMEPLAY: -ADDED: New item: Fence -ADDED: New item: Scythe -CHANGED: It's now possible to cancel directional usage by pressing Z or X. -CHANGED: Sheep will now eat grass. If there's no grass to eat, they die. -FIXED: Fishing nets can no longer be set on tiles with an object on them. -FIXED: You now need to hold the shovel to use it. -FIXED: Crops planted with Tomato Seeds will no longer grow in winter. -FIXED: You will now hear a sound upon harvesting a Tomato. TECHNICAL: -ADDED: gamesettings.dat now holds all game start variables, making the game fully customizable. -ADDED: Script: New condition, 'objectnotproperty' -ADDED: Script: New condition, 'objectwithproperty' -ADDED: Script: New condition, 'tilehasproperty' -CHANGED: Sounds are now loaded from external files, like graphics. -CHANGED: worldgeneration.dat: Can now define world size. ----------------- Version 1 December 8, 2014 ----------------- Original Ludum Dare release.