using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConqueringOneself { public class Character { public long HP = 200; public long maxHP = 200; public long MP = 100; public long maxMP = 100; public List availableAttacks; public string name = ""; public int id = 0; public Attack lastMove; public Character(string name, long HP, long MP, List availableAttacks) { this.HP = HP; this.MP = MP; this.maxHP = HP; this.maxMP = MP; this.name = name; this.availableAttacks = availableAttacks; } public bool PayMP(int amount) { this.MP -= amount; if (this.MP < 0) { this.MP = 0; return false; } else return true; } } }